ClubFloyd Transcript:
Monk by the Sea by Elizabeth Decoste
As played on ifMUD on June 22, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Monk by the Sea written by Elizabeth Decoste. It is a first-time-effort game written in Inform 7, published in 2020, and based on the artwork of Caspar David Friedrich. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says, "hi Teaspoon"
DavidW says, "You're the first to arrive."
Teaspoon says, "Good morning."
DavidW says, "Jacq's at Narrascope so she won't be here today."
Teaspoon says, "oh, good for her"
DavidW says, "I'm hoping Roger or Jade shows up soon. I'm not sure if we should go ahead with just the two of us."
Teaspoon says, "it's nearly a quarter past the hour, on t'other hand"
Teaspoon says, "happy to defer to your judgment, though."
DavidW says, "I reformatted my list of games to choose from -- [LINK] -- using the format that Jacq wants for the transcripts"
Teaspoon says, "makes sense."
Teaspoon asks, "any of those specially appealing to you?"
DavidW says, "I thought I'd like to try Monk by the Sea next. I'm uncertain, though, if it's as beginner-friendly as the author thinks it is if it's their first game."
Teaspoon says, "sounds good to me"
DavidW says, "okay, let's try it."
DavidW says (to ClubFloyd), "load sleepmask monkbythesea"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF |
CF |
CF |
CF | Welcome to Monk by the Sea. This is an interactive fiction game based
CF | off the paintings of Caspar David Friedrich, a German Romantic
CF | painter. To play, use basic actions to interact with the world such as
CF | "look", "take", "examine" and use the directions of "N","S","E","W",
CF | to navigate the world, or combinations of these directions such as
CF | "NW". Inventory can be checked using the command "i".
CF |
CF | Monk by the Sea
CF | An interactive fiction game based on the art of Caspar David Friedrich
CF | by Elizabeth DeCoste
CF | Release 1 / Serial number 200405 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N)
CF |
CF | South Dirt Path
CF | You are standing on a dirt foot path that goes north and south. On
CF | both sides of you, an oak forest stands tall.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X ME
CF |
CF | As good-looking as ever.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a jacket (being worn and open)
CF | a lighter
CF | a pocketwatch
CF |
CF | > Teaspoon says, "I'm not familiar with Caspar, wonder what his pictures are like."
DavidW says, "I don't know his work either."
DavidW says (to ClubFloyd), "x jacket"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X JACKET
CF |
CF | In the jacket is a lighter.
CF |
CF | >
DavidW says (to ClubFloyd), "x lighter"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X LIGHTER
CF |
CF | You see nothing special about the lighter.
CF |
CF | >
DavidW says (to ClubFloyd), "x watch"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X WATCH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x pocketwatch"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X POCKETWATCH
CF |
CF | The golden pocketwatch sparkles in the sunlight. It reads 2 o'clock,
CF | but this is what it always reads, since the pocketwatch is stopped
CF |
CF | >
DavidW says (to ClubFloyd), "credits"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > CREDITS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "about"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > ABOUT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 6 turns.
CF |
CF | > DavidW asks, "If we're on the SOUTH dirt road, I suggest going north?"
Teaspoon asks, "can we climb the trees?"
DavidW says (to ClubFloyd), "x trees"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X TREES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X TREE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x oak"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X OAK
CF |
CF | You can't see any such thing.
CF |
CF | > Teaspoon says, "oh dear, not a well implemented forest."
Teaspoon says, "going north sounds fine"
DavidW says, "yeah, it's feeling a bit rough."
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > N
CF |
CF |
CF | North Dirt Path
CF | You are standing on a dirt foot path that goes north and south.
CF | Continuing north the path breaks away from the thinning trees to a
CF | flat expanse of land. To both sides of you, tall oak trees sway in the
CF | wind.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > N
CF |
CF |
CF | By the Sea
CF | You are standing at on the edge of a cliff. Far below you waves crash
CF | on a shore of rocks. In front of you, a large sea expands as far as
CF | you can see. Behind you a forest of oak trees looms.
CF |
CF | You can see a Monk here.
CF |
CF | > Teaspoon says, "Ah! that was quick."
DavidW says, "If we went the other way, maybe we'd have found someone else."
DavidW says (to ClubFloyd), "x monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > X MONK
CF |
CF | You see nothing special about the Monk.
CF |
CF | >
DavidW says (to ClubFloyd), "x sea"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > X SEA
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x cliff"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > X CLIFF
CF |
CF | You can't see any such thing.
CF |
CF | > Teaspoon asks, "talk to monk?"
DavidW says (to ClubFloyd), "talk to monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > TALK TO MONK
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "ask monk about monk"
DavidW says (to ClubFloyd), "ask monk about monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT MONK
CF |
CF | The monk smiles, but says nothing.
CF |
CF | > Teaspoon says, "a verb list would have been helpful for this one."
DavidW says (to ClubFloyd), "verbs"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > VERBS
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "It's weird that the two main nouns in the game's title don't warrant any description in-game."
DavidW says (to ClubFloyd), "ask monk about sea"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT SEA
CF |
CF | He looks out over the sea, saying nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about me"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT ME
CF |
CF | He says "I cannot tell you anything more than what you could see for
CF | yourself."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about pocketwatch"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT POCKETWATCH
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "show pocketwatch"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > SHOW POCKETWATCH
CF |
CF | (to the Monk)
CF | The Monk is unimpressed.
CF |
CF | > Teaspoon asks, "examine monk?"
DavidW says (to ClubFloyd), "examine monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > EXAMINE MONK
CF |
CF | You see nothing special about the Monk.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > L
CF |
CF | By the Sea
CF | You are standing at on the edge of a cliff. Far below you waves crash
CF | on a shore of rocks. In front of you, a large sea expands as far as
CF | you can see. Behind you a forest of oak trees looms.
CF |
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "jump"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > JUMP
CF |
CF | You jump on the spot.
CF |
CF | >
DavidW says (to ClubFloyd), "push monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > PUSH MONK
CF |
CF | The Monk might not like that.
CF |
CF | >
DavidW says (to ClubFloyd), "kiss monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > KISS MONK
CF |
CF | The Monk might not like that.
CF |
CF | >
DavidW says (to ClubFloyd), "hit monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > HIT MONK
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about god"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT GOD
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about life"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT LIFE
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about time"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT TIME
CF |
CF | There is no reply.
CF |
CF | > DavidW says, "Maybe we should've gone south instead."
DavidW asks, "shall we?"
Teaspoon says, "makes as much sense as anything"
DavidW says, "Maybe there's a thing we can bring to him."
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > S
CF |
CF |
CF | North Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > S
CF |
CF |
CF | South Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > S
CF |
CF |
CF | Dead End
CF | You are at the end of a narrow dirt foot path that seems to have led
CF | no where. All around you oak trees and shrubbery are too dense to
CF | continue, the only route is back along the dirt path to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "x tees"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > X TEES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > X TREES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x shrubbery"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > X SHRUBBERY
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > SMELL
CF |
CF | You smell nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > W
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > E
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > S
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > SW
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > SE
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > NW
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Oak Woods/ Dead End Score: 0.
CF | >
CF | > NE
CF |
CF | The forest is much too dense that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > N
CF |
CF |
CF | South Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > N
CF |
CF |
CF | North Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > N
CF |
CF |
CF | By the Sea
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about forest"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT FOREST
CF |
CF | He nods and says "Much can be discovered there."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > G
CF |
CF | He nods and says "Much can be discovered there."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about trees"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT TREES
CF |
CF | He nods and says "Much can be discovered there."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about dead end"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT DEAD END
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about shrubbery"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK ABOUT SHRUBBERY
CF |
CF | There is no reply.
CF |
CF | > Teaspoon says, "lol"
DavidW says (to ClubFloyd), "take monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > TAKE MONK
CF |
CF | I don't suppose the Monk would care for that.
CF |
CF | >
DavidW says (to ClubFloyd), "push monk south"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > PUSH MONK SOUTH
CF |
CF | The Monk cannot be pushed from place to place.
CF |
CF | >
DavidW says (to ClubFloyd), "burn monk"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > BURN MONK
CF |
CF | This dangerous act would achieve little.
CF |
CF | > Teaspoon says, "I'm not sure this is as beginner friendly as advertised, yeah"
DavidW says (to ClubFloyd), "take all"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > TAKE ALL
CF |
CF | There are none at all available!
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > S
CF |
CF |
CF | North Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "take all"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > TAKE ALL
CF |
CF | There are none at all available!
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > S
CF |
CF |
CF | South Dirt Path
CF |
CF | >
There's no obvious exit in that direction.
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | > Teaspoon asks, "can we go for a swim in the water?"
DavidW says (to ClubFloyd), "x tree"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > X TREE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > N
CF |
CF |
CF | North Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > N
CF |
CF |
CF | By the Sea
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > SWIM
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Roger has arrived.
DavidW says (to ClubFloyd), "ask monk for advice"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > ASK MONK FOR ADVICE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "hi Roger"
Teaspoon says, "Hallo Roger."
DavidW says, "We're playing 'Monk by the Sea'."
Roger says, "hello! I see Perry is not with us."
DavidW says, "Yes, but I'm recording."
DavidW says, "We have four rooms, a monk, a jacket, a lighter, and a pocketwatch stopped at 2 o'clock."
Teaspoon asks, "Wikipedia credits Caspar with the odd quote that you should close your eyes to see a landscape?"
Teaspoon says, "maybe that will do something."
DavidW says (to ClubFloyd), "close eyes"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > CLOSE EYES
CF |
CF | You can't see any such thing.
CF |
CF | > Teaspoon says, "oh well, worth a try"
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > W
CF |
CF |
CF | By the Sea
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > W
CF |
CF |
CF | By the Sea
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > E
CF |
CF |
CF | By the Sea
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Oak Woods/ By the Sea Score: 0.
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Oak Woods/ West Woods Score: 0.
CF | >
CF | > SW
CF |
CF |
CF | West Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | east.
CF |
CF | > Roger says, "Not reassuring, but oh well"
DavidW says, "This is new"
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > E
CF |
CF |
CF | South Dirt Path
CF |
CF | > Teaspoon says, "oh, the Monk by the sea is in fact a particular painting"
Teaspoon says, "which to be fair is a banger."
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ West Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | West Woods
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Oak Woods/ West Woods Score: 0.
CF | >
CF | > VERBOSE
CF |
CF | Monk by the Sea is now in its "verbose" mode, which always gives long
CF | descriptions of locations (even if you've been there before).
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Oak Woods/ North Dirt Path Score: 0.
CF | >
CF | > NE
CF |
CF |
CF | North Dirt Path
CF | You are standing on a dirt foot path that goes north and south.
CF | Continuing north the path breaks away from the thinning trees to a
CF | flat expanse of land. To both sides of you, tall oak trees sway in the
CF | wind.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ East Woods Score: 0.
CF | >
CF | > E
CF |
CF |
CF | East Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | west.
CF |
CF | > DavidW asks, "Did talking to the monk unlock these side locations?"
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0.
CF | >
CF | > E
CF |
CF |
CF | Abbey in the Oak Wood
CF | You enter a clearing. To the north there are ruins of what appears to
CF | be a dilapitated church. A stone entranceway lies to the south, and
CF | the oak woods surround you to the east and west.
CF |
CF | > Teaspoon says, "oh dear, that's a typo."
Teaspoon asks, "oh well. Can we interact with the church?"
DavidW says (to ClubFloyd), "x church"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0.
CF | >
CF | > X CHURCH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ Abbey Interior Score: 0.
CF | >
CF | > N
CF |
CF |
CF | Abbey Interior
CF | You are standing in the ruins of a Gothic church. The window pane high
CF | above you is empty, the colourful mosaic of glass lies at your feet
CF | amongest the grass and dirt that would have once been the church's
CF | floor. Scraggly oak trees surround the old walls. There are doorways
CF | to the east and south.
CF |
CF | You can see a lecturn (on which is a book) here.
CF |
CF | > Teaspoon asks, "examine mosaic?"
Roger says, "typo again"
DavidW says (to ClubFloyd), "x mosaic"
CF ] Oak Woods/ Abbey Interior Score: 0.
CF | >
CF | > X MOSAIC
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x lecturn"
CF ] Oak Woods/ Abbey Interior Score: 0.
CF | >
CF | > X LECTURN
CF |
CF | On the lecturn is a book.
CF |
CF | >
DavidW says (to ClubFloyd), "x book"
CF ] Oak Woods/ Abbey Interior Score: 5.
CF | >
CF | > X BOOK
CF |
CF | The page is opened to a passage in a language you do not understand,
CF | with a drawing of an hourglass in the center of the page.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Oak Woods/ Abbey Interior Score: -10.
CF | >
CF | > TAKE IT
CF |
CF | As you try and move the old book, its frail pages crumble to dust.
CF |
CF | [Your score has just gone down by fifteen points.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Oak Woods/ Abbey Interior Score: -10.
CF | >
CF | > UNDO
CF |
CF | The use of "undo" is forbidden in this story.
CF |
CF | > Roger says, "d'oh"
Roger exclaims, "D'OH!"
DavidW says (to ClubFloyd), "score"
CF ] Oak Woods/ Abbey Interior Score: -10.
CF | >
CF | > SCORE
CF |
CF | You have so far scored -10 out of a possible 150, in 68 turns.
CF |
CF | > Teaspoon says, "I suppose that's thematically apt for a story about depressive German landscapes, but it's also not beginner friendly"
DavidW says, "It's definitely not beginner-friendly."
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Well Score: -10.
CF | >
CF | > E
CF |
CF |
CF | Well
CF | A stone well that appears to have run dry stands in front of you. On
CF | one of the stones, a strange symbol is incised in the stone, it
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods
CF | surround you, except to the west where the entrance into the ruins
CF | lies.
CF |
CF | You can see a bucket here.
CF |
CF | > Teaspoon asks, "can we put the bucket in the well?"
DavidW says (to ClubFloyd), "x bucket"
CF ] Oak Woods/ Well Score: -10.
CF | >
CF | > X BUCKET
CF |
CF | The tin bucket has a large crack in its bottom, it does not look like
CF | it could carry anything therefore.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Oak Woods/ Well Score: -10.
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x well"
CF ] Oak Woods/ Well Score: -10.
CF | >
CF | > X WELL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Oak Woods/ Well Score: -10.
CF | >
CF | > D
CF |
CF | The bottom of the well is far below and you could not safely jump down
CF | >
DavidW says (to ClubFloyd), "put bucket in well"
CF ] Oak Woods/ Well Score: -10.
CF | >
CF | > PUT BUCKET IN WELL
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "w"
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Abbey Interior Score: -10.
CF | >
CF | > W
CF |
CF |
CF | Abbey Interior
CF | You are standing in the ruins of a Gothic church. The window pane high
CF | above you is empty, the colourful mosaic of glass lies at your feet
CF | amongest the grass and dirt that would have once been the church's
CF | floor. Scraggly oak trees surround the old walls. There are doorways
CF | to the east and south.
CF |
CF | You can see a lecturn here.
CF |
CF | >
DavidW says (to ClubFloyd), "move lecturn"
CF ] Oak Woods/ Abbey Interior Score: -10.
CF | >
CF | > MOVE LECTURN
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Oak Woods/ Abbey Interior Score: -10.
CF | >
CF | > X TREES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Abbey in the Oak Wood Score: -10.
CF | >
CF | > S
CF |
CF |
CF | Abbey in the Oak Wood
CF | You enter a clearing. To the north there are ruins of what appears to
CF | be a dilapitated church. A stone entranceway lies to the south, and
CF | the oak woods surround you to the east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > S
CF |
CF |
CF | Graveyard
CF | Stone gravestones in the shape of crosses lie in rows on the snowy
CF | ground. Oak trees surround the graveyard and a forboding looking fence
CF | stands to the south. There is an open grave that is not yet filled
CF | sits about 6 feet below you.
CF |
CF | You can see a lantern here.
CF |
CF | > Teaspoon exclaims, "a grave for us, presumably. Wot larks!"
DavidW says (to ClubFloyd), "x grave"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > X GRAVE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x lantern"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > X LANTERN
CF |
CF | You see nothing special about the lantern.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > X FENCE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underground/ Darkness Score: -10.
CF | >
CF | > D
CF |
CF |
CF | Darkness
CF | It is pitch dark in here. You are likely to be eaten by a grue.
CF |
CF | > Teaspoon asks, "can we light it?"
DavidW says (to ClubFloyd), "turn on lantern"
CF ] Underground/ Darkness Score: -10.
CF | >
CF | > TURN ON LANTERN
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "light lantern"
CF ] Underground/ Darkness Score: -10.
CF | >
CF | > LIGHT LANTERN
CF |
CF | How will you light it?
CF |
CF | >
DavidW says (to ClubFloyd), "light lantern with lighter"
CF ] Underground/ Darkness Score: -10.
CF | >
CF | > LIGHT LANTERN WITH LIGHTER
CF |
CF | How will you light it?
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > U
CF |
CF | With some effort you hoist yourself back out of the grave.
CF |
CF | Graveyard
CF | Stone gravestones in the shape of crosses lie in rows on the snowy
CF | ground. Oak trees surround the graveyard and a forboding looking fence
CF | stands to the south. There is an open grave that is not yet filled
CF | sits about 6 feet below you.
CF |
CF | >
DavidW says (to ClubFloyd), "use lighter"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > USE LIGHTER
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "take lighter"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > TAKE LIGHTER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "light lantern"
CF ] Oak Woods/ Graveyard Score: -10.
CF | >
CF | > LIGHT LANTERN
CF |
CF | Lit
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underground/ Grave Score: -10.
CF | >
CF | > D
CF |
CF |
CF | Grave
CF | After lowering yourself into the grave, you understand how it feels to
CF | be 6 feet under.
CF |
CF | You can see a plank coffin (closed) here.
CF |
CF | > Teaspoon says, "hurrah."
Teaspoon asks, "open coffin?"
DavidW says (to ClubFloyd), "x coffin"
CF ] Underground/ Grave Score: -10.
CF | >
CF | > X COFFIN
CF |
CF | The coffin looks old. You wonder why the grave was never filled in.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Underground/ Grave Score: -10.
CF | >
CF | > OPEN IT
CF |
CF | You open the plank coffin, revealing a brass key on a rusted chain and
CF | a skeleton.
CF |
CF | >
DavidW says (to ClubFloyd), "x skeleton"
CF ] Underground/ Grave Score: -10.
CF | >
CF | > X SKELETON
CF |
CF | He is resting in peace, you should not disturb him.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] Underground/ Grave Score: -10.
CF | >
CF | > X KEY
CF |
CF | The key is made of brass.
CF |
CF | >
DavidW says (to ClubFloyd), "x chain"
CF ] Underground/ Grave Score: -10.
CF | >
CF | > X CHAIN
CF |
CF | The key is made of brass.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] Underground/ Grave Score: 0.
CF | >
CF | > TAKE KEY
CF |
CF | [Your score has just gone up by ten points.]
CF |
CF | > Roger says, "a very masculine skeleton"
Teaspoon says, "presumably the key won't disintegrate on impact"
DavidW says (to ClubFloyd), "close coffin"
CF ] Underground/ Grave Score: 0.
CF | >
CF | > CLOSE COFFIN
CF |
CF | You close the plank coffin.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Underground/ Grave Score: 0.
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > U
CF |
CF | With some effort you hoist yourself back out of the grave.
CF |
CF | Graveyard
CF | Stone gravestones in the shape of crosses lie in rows on the snowy
CF | ground. Oak trees surround the graveyard and a forboding looking fence
CF | stands to the south. There is an open grave that is not yet filled
CF | sits about 6 feet below you.
CF |
CF | >
DavidW says (to ClubFloyd), "blow lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > BLOW LANTERN
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "put out lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > PUT OUT LANTERN
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "extinquish lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > EXTINQUISH LANTERN
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "unlit lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > UNLIT LANTERN
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "douse lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > DOUSE LANTERN
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > TURN OFF LANTERN
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > S
CF |
CF | The trees are dense and foreboding that way.
CF |
CF | >
DavidW says (to ClubFloyd), "climb fence"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > CLIMB FENCE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > L
CF |
CF | Graveyard
CF | Stone gravestones in the shape of crosses lie in rows on the snowy
CF | ground. Oak trees surround the graveyard and a forboding looking fence
CF | stands to the south. There is an open grave that is not yet filled
CF | sits about 6 feet below you.
CF |
CF | >
DavidW says (to ClubFloyd), "x gravestones"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > X GRAVESTONES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ East Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | East Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0.
CF | >
CF | > E
CF |
CF |
CF | Abbey in the Oak Wood
CF | You enter a clearing. To the north there are ruins of what appears to
CF | be a dilapitated church. A stone entranceway lies to the south, and
CF | the oak woods surround you to the east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Edge of East Woods Score: 0.
CF | >
CF | > E
CF |
CF |
CF | Edge of East Woods
CF | You are surrounded by dense oak woods on all sides except to the west,
CF | where you can see a clearing with ruins.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Edge of East Woods Score: 0.
CF | >
CF | > E
CF |
CF | The trees are too dense in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ Well Score: 0.
CF | >
CF | > N
CF |
CF |
CF | Well
CF | A stone well that appears to have run dry stands in front of you. On
CF | one of the stones, a strange symbol is incised in the stone, it
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods
CF | surround you, except to the west where the entrance into the ruins
CF | lies.
CF |
CF | >
DavidW says (to ClubFloyd), "x symbol"
CF ] Oak Woods/ Well Score: 0.
CF | >
CF | > X SYMBOL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Well Score: 0.
CF | >
CF | > E
CF |
CF | The forest becomes too dense in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Oak Woods/ Well Score: 0.
CF | >
CF | > SE
CF |
CF | The forest becomes too dense in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Edge of East Woods Score: 0.
CF | >
CF | > S
CF |
CF |
CF | Edge of East Woods
CF | You are surrounded by dense oak woods on all sides except to the west,
CF | where you can see a clearing with ruins.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Edge of East Woods Score: 0.
CF | >
CF | > S
CF |
CF | The trees are too dense in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Oak Woods/ Edge of East Woods Score: 0.
CF | >
CF | > SW
CF |
CF | The trees are too dense in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0.
CF | >
CF | > W
CF |
CF |
CF | Abbey in the Oak Wood
CF | You enter a clearing. To the north there are ruins of what appears to
CF | be a dilapitated church. A stone entranceway lies to the south, and
CF | the oak woods surround you to the east and west.
CF |
CF | >
There's no obvious exit in that direction.
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ East Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | East Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF | >
CF | > W
CF |
CF |
CF | South Dirt Path
CF | You are standing on a dirt foot path that goes north and south. On
CF | both sides of you, an oak forest stands tall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ West Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | West Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Edge of West Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | Edge of West Woods
CF | You are surrounded by the oak woods on either side. One large tree has
CF | branches that would have hit your face is you had not ducked. To the
CF | west the ground begins to slope upwards as the trees begin to thin.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF ] Oak Woods/ Edge of West Woods Score: 0.
CF | >
CF | > X TREE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > U
CF |
CF | You climb up the large tree and are able to see the landscape around
CF | you.
CF |
CF | Treetop
CF | You look out over the woods that stretch eastwards. To the west there
CF | is a snow-topped mountain range, while far northwards the woods come
CF | to an end with a drop of cliffs onto the sea below.
CF |
CF | You can see a magpie's nest (in which is a glass-lens) here.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "x lens"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > X LENS
CF |
CF | The curved piece of glass sparkles in the sunlight and catches your
CF | eyes
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > TAKE IT
CF |
CF | A magpie swoops down before you can take its treasure, pecking at you
CF | viciously and causing you to fall from the tall tree.
CF |
CF |
CF |
CF | *** You have died ***
CF |
CF |
CF | In that game you scored 5 out of a possible 150, in 115 turns.
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > DavidW says, "And no UNDO."
Roger says, "There's that old-school feeling"
DavidW says (to ClubFloyd), "undo"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > UNDO
CF |
CF | The use of "undo" is forbidden in this story.
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Teaspoon says, "that was. cheap."
DavidW asks, "I guess we start from the beginning?"
DavidW says (to ClubFloyd), "restart"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF |
CF |
CF |
CF | Welcome to Monk by the Sea. This is an interactive fiction game based
CF | off the paintings of Caspar David Friedrich, a German Romantic
CF | painter. To play, use basic actions to interact with the world such as
CF | "look", "take", "examine" and use the directions of "N","S","E","W",
CF | to navigate the world, or combinations of these directions such as
CF | "NW". Inventory can be checked using the command "i".
CF |
CF | Monk by the Sea
CF | An interactive fiction game based on the art of Caspar David Friedrich
CF | by Elizabeth DeCoste
CF | Release 1 / Serial number 200405 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N)
CF |
CF | South Dirt Path
CF | You are standing on a dirt foot path that goes north and south. On
CF | both sides of you, an oak forest stands tall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ West Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | West Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Edge of West Woods Score: 0.
CF | >
CF | > W
CF |
CF |
CF | Edge of West Woods
CF | You are surrounded by the oak woods on either side. One large tree has
CF | branches that would have hit your face is you had not ducked. To the
CF | west the ground begins to slope upwards as the trees begin to thin.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > U
CF |
CF | You climb up the large tree and are able to see the landscape around
CF | you.
CF |
CF | Treetop
CF | You look out over the woods that stretch eastwards. To the west there
CF | is a snow-topped mountain range, while far northwards the woods come
CF | to an end with a drop of cliffs onto the sea below.
CF |
CF | You can see a magpie's nest (in which is a glass-lens) here.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "x nest"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > X NEST
CF |
CF | The large bird's nest contains a glass lens.
CF |
CF | In the magpie's nest is a glass-lens.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ Treetop Score: 5.
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Oak Woods/ Edge of West Woods Score: 5.
CF | >
CF | > D
CF |
CF |
CF | Edge of West Woods
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Foot of Mountains Score: 5.
CF | >
CF | > W
CF |
CF |
CF | South Foot of Mountains
CF | You stand at the foot of impassable mountains to the west. To the east
CF | is the edge of the oak woods. You can continue along the foot of the
CF | mountains to the north. To the south the passage seems to end with the
CF | damage of a rockfall.
CF |
CF | > Teaspoon says, "I suppose we can avoid destroying the book this time"
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Rockfall Score: 5.
CF | >
CF | > S
CF |
CF |
CF | Rockfall
CF | There is a large rock pile from a recent landslide. To the west there
CF | is a widening crack in the mountainside.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] nothing/ Darkness Score: 10.
CF | >
CF | > W
CF |
CF |
CF | Darkness
CF | It is pitch dark in here. You are likely to be eaten by a grue.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] nothing/ Darkness Score: 10.
CF | >
CF | > E
CF |
CF | The winding path is disorienting, the only way ahead is to continue
CF | west.
CF |
CF | > Roger says, "hmm now I'm wondering how many games are subversive with the score -- rewarding points for bad actions, that sort of thing"
DavidW says, "drat. I don't have the lantern and it won't let me go get it."
DavidW says (to ClubFloyd), "w"
CF ] nothing/ Darkness Score: 10.
CF | >
CF | > W
CF |
CF | You have a nagging feelings that you are missing something important.
CF | Your oversight has gotten you stuck.
CF |
CF |
CF |
CF | *** You have failed ***
CF |
CF |
CF | In that game you scored 10 out of a possible 150, in 11 turns.
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Teaspoon asks, "that's a death???"
Roger says, "eaten by a grue"
DavidW asks, "I guess?"
DavidW says (to ClubFloyd), "restart"
CF ] Oak Woods/ South Dirt Path Score: 0.
CF |
CF |
CF |
CF | Welcome to Monk by the Sea. This is an interactive fiction game based
CF | off the paintings of Caspar David Friedrich, a German Romantic
CF | painter. To play, use basic actions to interact with the world such as
CF | "look", "take", "examine" and use the directions of "N","S","E","W",
CF | to navigate the world, or combinations of these directions such as
CF | "NW". Inventory can be checked using the command "i".
CF |
CF | Monk by the Sea
CF | An interactive fiction game based on the art of Caspar David Friedrich
CF | by Elizabeth DeCoste
CF | Release 1 / Serial number 200405 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N)
CF |
CF | South Dirt Path
CF | You are standing on a dirt foot path that goes north and south. On
CF | both sides of you, an oak forest stands tall.
CF |
CF | > Teaspoon says, "om nom nom"
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ East Woods Score: 0.
CF | >
CF | > E
CF |
CF |
CF | East Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0.
CF | >
CF | > E
CF |
CF |
CF | Abbey in the Oak Wood
CF | You enter a clearing. To the north there are ruins of what appears to
CF | be a dilapitated church. A stone entranceway lies to the south, and
CF | the oak woods surround you to the east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > S
CF |
CF |
CF | Graveyard
CF | Stone gravestones in the shape of crosses lie in rows on the snowy
CF | ground. Oak trees surround the graveyard and a forboding looking fence
CF | stands to the south. There is an open grave that is not yet filled
CF | sits about 6 feet below you.
CF |
CF | You can see a lantern here.
CF |
CF | >
DavidW says (to ClubFloyd), "take lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > TAKE LANTERN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take lantern"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > TAKE LANTERN
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "take lighter"
CF ] Oak Woods/ Graveyard Score: 0.
CF | >
CF | > TAKE LIGHTER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "light lantern"
CF ] Oak Woods/ Graveyard Score: 5.
CF | >
CF | > LIGHT LANTERN
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underground/ Grave Score: 5.
CF | >
CF | > D
CF |
CF |
CF | Grave
CF | After lowering yourself into the grave, you understand how it feels to
CF | be 6 feet under.
CF |
CF | You can see a plank coffin (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "open coffin"
CF ] Underground/ Grave Score: 5.
CF | >
CF | > OPEN COFFIN
CF |
CF | You open the plank coffin, revealing a brass key on a rusted chain and
CF | a skeleton.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] Underground/ Grave Score: 15.
CF | >
CF | > TAKE KEY
CF |
CF | [Your score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "close coffin"
CF ] Underground/ Grave Score: 15.
CF | >
CF | > CLOSE COFFIN
CF |
CF | You close the plank coffin.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Oak Woods/ Graveyard Score: 15.
CF | >
CF | > U
CF |
CF | With some effort you hoist yourself back out of the grave.
CF |
CF | Graveyard
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 15.
CF | >
CF | > N
CF |
CF |
CF | Abbey in the Oak Wood
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ Abbey Interior Score: 15.
CF | >
CF | > N
CF |
CF |
CF | Abbey Interior
CF | You are standing in the ruins of a Gothic church. The window pane high
CF | above you is empty, the colourful mosaic of glass lies at your feet
CF | amongest the grass and dirt that would have once been the church's
CF | floor. Scraggly oak trees surround the old walls. There are doorways
CF | to the east and south.
CF |
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x book"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | >
CF | > X BOOK
CF |
CF | The page is opened to a passage in a language you do not understand,
CF | with a drawing of an hourglass in the center of the page.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
DavidW says (to ClubFloyd), "cf1"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > E
CF |
CF |
CF | Well
CF | A stone well that appears to have run dry stands in front of you. On
CF | one of the stones, a strange symbol is incised in the stone, it
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods
CF | surround you, except to the west where the entrance into the ruins
CF | lies.
CF |
CF | You can see a bucket here.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | >
CF | > W
CF |
CF |
CF | Abbey Interior
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20.
CF | >
CF | > S
CF |
CF |
CF | Abbey in the Oak Wood
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ East Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | East Woods
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Dirt Path Score: 20.
CF | >
CF | > W
CF |
CF |
CF | South Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ West Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | West Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Edge of West Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | Edge of West Woods
CF | You are surrounded by the oak woods on either side. One large tree has
CF | branches that would have hit your face is you had not ducked. To the
CF | west the ground begins to slope upwards as the trees begin to thin.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Edge of West Woods Score: 20.
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Foot of Mountains Score: 20.
CF | >
CF | > W
CF |
CF |
CF | South Foot of Mountains
CF | You stand at the foot of impassable mountains to the west. To the east
CF | is the edge of the oak woods. You can continue along the foot of the
CF | mountains to the north. To the south the passage seems to end with the
CF | damage of a rockfall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Rockfall Score: 20.
CF | >
CF | > S
CF |
CF |
CF | Rockfall
CF | There is a large rock pile from a recent landslide. To the west there
CF | is a widening crack in the mountainside.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] nothing/ Mountain Passageway Score: 25.
CF | >
CF | > W
CF |
CF |
CF | Mountain Passageway
CF | The narrow passage is winding. As you move through it you hear a faint
CF | sound continue to grow louder.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | > Teaspoon says, "I wonder if this was written by an English speaker. Lectern isn't spelt that way."
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ Lighthouse Score: 25.
CF | >
CF | > W
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | > Teaspoon asks, "should we save?"
DavidW says, "I saved at the book"
DavidW says (to ClubFloyd), "x door"
CF ] Seashore/ Lighthouse Score: 25.
CF | >
CF | > X DOOR
CF |
CF | You see nothing special about the painted door.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Seashore/ Lighthouse Score: 25.
CF | >
CF | > OPEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Seashore/ Lighthouse Score: 25.
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | You unlock the painted door.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Seashore/ Lighthouse Score: 25.
CF | >
CF | > OPEN DOOR
CF |
CF | You open the painted door.
CF |
CF | > Teaspoon exclaims, "hurrah!"
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Lighthouse Interior Score: 25.
CF | >
CF | > SE
CF |
CF |
CF | Lighthouse Interior
CF | Inside the lighthouse a spiralling staircase leads upwards.
CF |
CF | You can see a painted door and a map here.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Seashore/ Lighthouse Interior Score: 35.
CF | >
CF | > X MAP
CF |
CF | The map is on an old piece of yellow paper, showing the Lighthouse,
CF | and the outside shore, cliffs, and woods that surround you. In the
CF | woods you see marked some ruins and a well, which is surrounded by a
CF | strange infinity symbol, with the word XYZZY written above it in
CF | handwriting.
CF |
CF | [Your score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf16"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Seashore/ Lighthouse Interior Score: 35.
CF | > SAVEOk.
CF |
CF | > Teaspoon asks, "oh, so we say xyzzy at the well, you think?"
Roger says, "I like the ambiguity in 'painted door', though it won't last"
DavidW says (to Teaspoon), "agreed"
DavidW says (to ClubFloyd), "take map"
CF ] Seashore/ Lighthouse Interior Score: 35.
CF | >
CF | > TAKE MAP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Seashore/ Lighthouse Interior Score: 35.
CF | >
CF | > L
CF |
CF | Lighthouse Interior
CF | Inside the lighthouse a spiralling staircase leads upwards.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Seashore/ Lighthouse Top Score: 35.
CF | >
CF | > U
CF |
CF |
CF | Lighthouse Top
CF | You climb the spiral staircase to the top of the tall lighthouse. The
CF | ceiling is blackened by the smoke that once burned here to keep the
CF | light alive.
CF |
CF | You can see a light mechanism here.
CF |
CF | >
DavidW says (to ClubFloyd), "x mechanism"
CF ] Seashore/ Lighthouse Top Score: 40.
CF | >
CF | > X MECHANISM
CF |
CF | The old metal contraption contains a font for fuel and appears to be
CF | unfunctional due to the broken lens which is in the frame.
CF |
CF | The light mechanism is currently switched off.
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | > DavidW says, "okay, this is where the lens is needed."
DavidW says (to ClubFloyd), "x lens"
CF ] Seashore/ Lighthouse Top Score: 40.
CF | >
CF | > X LENS
CF |
CF | The curved piece of glass is cracked.
CF |
CF | > Teaspoon says, "presumably"
DavidW says (to ClubFloyd), "take it"
CF ] Seashore/ Lighthouse Top Score: 40.
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Seashore/ Lighthouse Top Score: 40.
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a broken lens
CF | a map
CF | a bucket
CF | a brass key on a rusted chain
CF | a lighter
CF | a lantern (providing light)
CF | a jacket (being worn and open but empty)
CF | a pocketwatch
CF |
CF | > DavidW says, "I'm thinking we can Lost Ark the broken lens for the good one."
Roger says, "sounds about right"
DavidW says (to ClubFloyd), "d"
CF ] Seashore/ Lighthouse Interior Score: 40.
CF | >
CF | > D
CF |
CF |
CF | Lighthouse Interior
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Seashore/ Lighthouse Score: 40.
CF | >
CF | > NW
CF |
CF |
CF | Lighthouse
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Seashore/ Lighthouse Score: 40.
CF | >
CF | > VERBOSE
CF |
CF | Monk by the Sea is now in its "verbose" mode, which always gives long
CF | descriptions of locations (even if you've been there before).
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ West Shore Score: 40.
CF | >
CF | > W
CF |
CF |
CF | West Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the east, and the rocky shore continues east and west.
CF |
CF | > Roger says, "A magpie strong enough to fly off with a lighthouse lens could definitely kill a person"
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ West Shore Score: 40.
CF | >
CF | > W
CF |
CF |
CF | West Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the east, and the rocky shore continues east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Lighthouse Score: 40.
CF | >
CF | > E
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 40.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | > Teaspoon says, "it does beg the question of how big the writer thinks a lighthouse lens is."
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ Fishing Boat Score: 40.
CF | >
CF | > N
CF |
CF |
CF | Fishing Boat
CF | On the rocks out beyond the shore, you see a fishing boat.
CF |
CF | You can see a bottle (empty) and a tackle box (closed) here.
CF |
CF | > Teaspoon exclaims, "oooh!"
DavidW says (to ClubFloyd), "x bottle"
CF ] Seashore/ Fishing Boat Score: 40.
CF | >
CF | > X BOTTLE
CF |
CF | The bottle is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Seashore/ Fishing Boat Score: 45.
CF | >
CF | > TAKE IT
CF |
CF | [Your score has just gone up by five points.]
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Seashore/ Fishing Boat Score: 45.
CF | >
CF | > X BOX
CF |
CF | The rusted green box is about the size of a lunch pail, with a small
CF | latch on its front.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Seashore/ Fishing Boat Score: 45.
CF | >
CF | > OPEN IT
CF |
CF | You open the tackle box, revealing a white key and some fish hooks.
CF |
CF | >
DavidW says (to ClubFloyd), "take white key"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > TAKE WHITE KEY
CF |
CF | [Your score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "take hooks"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > TAKE HOOKS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > TAKE BOX
CF |
CF | It is awkward to carry
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some fish hooks
CF | a white key
CF | a bottle (empty)
CF | a broken lens
CF | a map
CF | a bucket
CF | a brass key on a rusted chain
CF | a lighter
CF | a lantern (providing light)
CF | a jacket (being worn and open but empty)
CF | a pocketwatch
CF |
CF | > Teaspoon says, "I wonder what that unlocks"
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > N
CF |
CF | The only ways out is back to the shore southwards.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > S
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | > Roger says, "it unlocks another save point, that's what"
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf17"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Seashore/ East Shore Score: 55.
CF | > SAVEOk.
CF |
CF | > Roger asks, "oh we're not going to try to pilot the boat somewhere?"
DavidW says, "I didn't see any way how."
Roger says, "oh, it's out at sea, sort of. Fair enough."
DavidW says (to ClubFloyd), "s"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > S
CF |
CF | The cliff face lies to your south, you do not think it is climbable.
CF | However, to the southeast you can see a small footpath.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SE
CF |
CF |
CF | Memorial by the Sea
CF | A little ways off from the shore is a large mound, a top which a
CF | wooden cross stands.
CF |
CF | You can see a rope and a large anchor here.
CF |
CF | >
DavidW says (to ClubFloyd), "x mound"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > X MOUND
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > N
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SE
CF |
CF |
CF | Memorial by the Sea
CF | A little ways off from the shore is a large mound, a top which a
CF | wooden cross stands.
CF |
CF | You can see a rope and a large anchor here.
CF |
CF | >
DavidW says (to ClubFloyd), "x cross"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > X CROSS
CF |
CF | You see nothing special about the cross.
CF |
CF | >
DavidW says (to ClubFloyd), "x rope"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > X ROPE
CF |
CF | You see nothing special about the rope.
CF |
CF | >
DavidW says (to ClubFloyd), "x anchor"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > X ANCHOR
CF |
CF | The large anchor leans against the mound.
CF |
CF | >
DavidW says (to ClubFloyd), "take rope"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > TAKE ROPE
CF |
CF | You're carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some fish hooks
CF | a white key
CF | a bottle (empty)
CF | a broken lens
CF | a map
CF | a bucket
CF | a brass key on a rusted chain
CF | a lighter
CF | a lantern (providing light)
CF | a jacket (being worn and open but empty)
CF | a pocketwatch
CF |
CF | > Roger says, "oh maybe we should fill the bottle with seawater while we've got the chance. Maybe, I dunno."
DavidW says (to ClubFloyd), "put map and brass key and lighter and white key in jacket"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > PUT MAP AND BRASS KEY AND LIGHTER AND WHITE KEY IN JACKET
CF |
CF | map: Done.
CF | brass key on a rusted chain: Done.
CF | lighter: Done.
CF | white key: Done.
CF |
CF | >
DavidW says (to ClubFloyd), "take rope"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > TAKE ROPE
CF |
CF | Taken.
CF |
CF | > Teaspoon says, "jacket of holding"
DavidW says (to ClubFloyd), "fill bottle"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > FILL BOTTLE
CF |
CF | What do you want to fill the bottle with?
CF |
CF | >
DavidW says (to ClubFloyd), "water"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > WATER
CF |
CF | You can't see any such thing.
CF |
CF | > Teaspoon asks, "fill with seawater?"
DavidW says (to ClubFloyd), "fill bottle with sea"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > FILL BOTTLE WITH SEA
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "fill bottle with seawater"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > FILL BOTTLE WITH SEAWATER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > L
CF |
CF | Memorial by the Sea
CF | A little ways off from the shore is a large mound, a top which a
CF | wooden cross stands.
CF |
CF | You can see a large anchor here.
CF |
CF | > Roger says, "I was kinda skeptical that would work; thanks for trying"
Teaspoon says, "ah well."
DavidW says, "I don't feel like carrying an anchor."
Teaspoon says, "understandable."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf18"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > L
CF |
CF | Memorial by the Sea
CF | A little ways off from the shore is a large mound, a top which a
CF | wooden cross stands.
CF |
CF | You can see a large anchor here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > N
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > SW
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | > DavidW says, "I'm feeling trapped on this side of the map. I don't know how to return to the woods."
DavidW says, "and of course, I haven't drawn a map yet."
DavidW says (to ClubFloyd), "s"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > SE
CF |
CF |
CF | Lighthouse Interior
CF | Inside the lighthouse a spiralling staircase leads upwards.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > NW
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > NE
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > SW
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SE
CF |
CF |
CF | Memorial by the Sea
CF | A little ways off from the shore is a large mound, a top which a
CF | wooden cross stands.
CF |
CF | You can see a large anchor here.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "climb mound"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > CLIMB MOUND
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "take anchor"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > TAKE ANCHOR
CF |
CF | It is far too heavy to lift.
CF |
CF | >
DavidW says (to ClubFloyd), "dig"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > DIG
CF |
CF | Digging here revealed nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
There's no obvious exit in that direction.
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > NW
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > W
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > SE
CF |
CF |
CF | Lighthouse Interior
CF | Inside the lighthouse a spiralling staircase leads upwards.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Seashore/ Lighthouse Top Score: 55.
CF | >
CF | > U
CF |
CF |
CF | Lighthouse Top
CF | You climb the spiral staircase to the top of the tall lighthouse. The
CF | ceiling is blackened by the smoke that once burned here to keep the
CF | light alive.
CF |
CF | You can see a light mechanism here.
CF |
CF | > Teaspoon says, "making basic navigation a puzzle is not good game design imo"
DavidW says (to ClubFloyd), "jump"
CF ] Seashore/ Lighthouse Top Score: 55.
CF | >
CF | > JUMP
CF |
CF | You jump on the spot.
CF |
CF | > DavidW says, "I seriously don't know how to get there."
Teaspoon says, "no idea"
DavidW says, "gimme a sec. I need to visit another room"
Roger asks, "did we fiddle with the painted door?"
DavidW says, "yes, we unlocked and opened it and went through it."
DavidW says (to ClubFloyd), "d"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > D
CF |
CF |
CF | Lighthouse Interior
CF | Inside the lighthouse a spiralling staircase leads upwards.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > X DOOR
CF |
CF | You see nothing special about the painted door.
CF |
CF | >
DavidW says (to ClubFloyd), "rub it"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > RUB IT
CF |
CF | You rub the painted door.
CF |
CF | >
DavidW says (to ClubFloyd), "taste it"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > TASTE IT
CF |
CF | You taste nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "scratch it"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > SCRATCH IT
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "We needed to scratch a door in Savoir-Faire."
Teaspoon asks, "for what reason?"
Roger says (to f), "open door"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > OPEN DOOR
CF |
CF | That's already open.
CF |
CF | >
Roger says (to f), "close door"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the painted door.
CF |
CF | >
Roger says (to f), "lock door"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > LOCK DOOR
CF |
CF | What do you want to lock the painted door with?
CF |
CF | >
Roger says (to f), "key"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > KEY
CF |
CF | Which do you mean, the white key or the brass key on a rusted chain?
CF |
CF | > DavidW says, "Its original color was painted over in another colour, and we had linking magic."
Roger says (to f), "white"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > WHITE
CF |
CF | (first taking the white key)
CF | That doesn't seem to fit the lock.
CF |
CF | >
Roger says (to f), "put white key in jacket"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > PUT WHITE KEY IN JACKET
CF |
CF | You put the white key into the jacket.
CF |
CF | > Roger says, "okay thanks"
DavidW says, "The brass key from the coffin unlocked this door."
DavidW says, "let's revisit the boat."
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ Lighthouse Interior Score: 55.
CF | >
CF | > W
CF |
CF | The only ways are up the narrow staircase or back through the painted
CF | door which lies to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > NW
CF |
CF | (first opening the painted door)
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Seashore/ West Shore Score: 55.
CF | >
CF | > NW
CF |
CF |
CF | West Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the east, and the rocky shore continues east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > E
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ West Shore Score: 55.
CF | >
CF | > W
CF |
CF |
CF | West Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the east, and the rocky shore continues east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ West Shore Score: 55.
CF | >
CF | > W
CF |
CF |
CF | West Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the east, and the rocky shore continues east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Seashore/ West Shore Score: 55.
CF | >
CF | > W
CF |
CF |
CF | West Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the east, and the rocky shore continues east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ West Shore Score: 55.
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Lighthouse Score: 55.
CF | >
CF | > E
CF |
CF |
CF | Lighthouse
CF | You are standing on a rocky sea shore, that waves are crashing noisily
CF | against. To the southeast lies a painted doorway of a looming
CF | lighthouse made of weathered brick, which appears to have once been
CF | painted white. The rocky beach continues to the east and west and
CF | behind you lies a steep cliff face.
CF |
CF | You can see a painted door here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > N
CF |
CF |
CF | Fishing Boat
CF | On the rocks out beyond the shore, you see a fishing boat.
CF |
CF | You can see a tackle box (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > ENTER BOAT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > X ROCKS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > E
CF |
CF | The only ways out is back to the shore southwards.
CF |
CF | >
DavidW says (to ClubFloyd), "use boat"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > USE BOAT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > SWIM
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "fill bottle"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > FILL BOTTLE
CF |
CF | What do you want to fill the bottle with?
CF |
CF | >
DavidW says (to ClubFloyd), "water"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > WATER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Seashore/ Fishing Boat Score: 55.
CF | >
CF | > NE
CF |
CF | The only ways out is back to the shore southwards.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > S
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > NE
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ East Shore Score: 55.
CF | >
CF | > E
CF |
CF |
CF | East Shore
CF | The sea stretches out infinitely to the horizon. There is a tall
CF | lighthouse to the southwest, and the rocky shore continues east. Out
CF | past the rocks in the sea to the north there appears to be something
CF | to see.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > SE
CF |
CF |
CF | Memorial by the Sea
CF | A little ways off from the shore is a large mound, a top which a
CF | wooden cross stands.
CF |
CF | You can see a large anchor here.
CF |
CF | >
DavidW says (to ClubFloyd), "exits"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > EXITS
CF |
CF | That's not a verb I recognise.
CF |
CF | > Teaspoon asks, "can we tie the rope to the anchor?"
DavidW says (to ClubFloyd), "tie rope to anchor"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > TIE ROPE TO ANCHOR
CF |
CF | You would achieve nothing by this.
CF |
CF | > Teaspoon says, "oh well"
DavidW says, "I think it's maybe for the well, although I don't know what we tie the rope to there."
DavidW says (to ClubFloyd), "e"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > Teaspoon asks, "the broken bucket?"
DavidW says, "I rather want to go back to an earlier save point before entering the cliff."
DavidW says (to ClubFloyd), "tie rope to bucket"
CF ] Seashore/ Memorial by the Sea Score: 55.
CF | >
CF | > TIE ROPE TO BUCKET
CF |
CF | You would achieve nothing by this.
CF |
CF | > Teaspoon says, "I don't object to you reverting, given the mess."
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cf1"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > E
CF |
CF |
CF | Well
CF | A stone well that appears to have run dry stands in front of you. On
CF | one of the stones, a strange symbol is incised in the stone, it
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods
CF | surround you, except to the west where the entrance into the ruins
CF | lies.
CF |
CF | You can see a bucket here.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | >
CF | > W
CF |
CF |
CF | Abbey Interior
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20.
CF | >
CF | > S
CF |
CF |
CF | Abbey in the Oak Wood
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ East Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | East Woods
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Dirt Path Score: 20.
CF | >
CF | > W
CF |
CF |
CF | South Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ West Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | West Woods
CF | You are surrounded by the oak woods. You can see a dirt path to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Edge of West Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | Edge of West Woods
CF | You are surrounded by the oak woods on either side. One large tree has
CF | branches that would have hit your face is you had not ducked. To the
CF | west the ground begins to slope upwards as the trees begin to thin.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Foot of Mountains Score: 20.
CF | >
CF | > W
CF |
CF |
CF | South Foot of Mountains
CF | You stand at the foot of impassable mountains to the west. To the east
CF | is the edge of the oak woods. You can continue along the foot of the
CF | mountains to the north. To the south the passage seems to end with the
CF | damage of a rockfall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Foot of Mountains Score: 20.
CF | >
CF | > N
CF |
CF |
CF | North Foot of Mountains
CF | You stand at the foot of the mountain range to the west, which
CF | stretches to the north and south. Here, the slope is less steep and
CF | appears passable. To the east lies the oak wood.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Up the North Mountains Score: 20.
CF | >
CF | > W
CF |
CF |
CF | Up the North Mountains
CF | A colourful rainbow stretches far through the sky over the
CF | mountaintops, seeming to touch down somewhere on the other side of the
CF | mountains. The mountains continue to become steeper to the west and
CF | become impassable.
CF |
CF | You can see an easel here.
CF |
CF | > Teaspoon exclaims, "oooh!"
DavidW says (to ClubFloyd), "x easel"
CF ] Oak Woods/ Up the North Mountains Score: 20.
CF | >
CF | > X EASEL
CF |
CF | The easel is wooden and has the marks of paint and usage on it.
CF |
CF | >
DavidW says (to ClubFloyd), "x rainbow"
CF ] Oak Woods/ Up the North Mountains Score: 20.
CF | >
CF | > X RAINBOW
CF |
CF | You can't see any such thing.
CF |
CF | > Teaspoon asks, "do we take the easel?"
DavidW says (to ClubFloyd), "take easel"
CF ] Oak Woods/ Up the North Mountains Score: 20.
CF | >
CF | > TAKE EASEL
CF |
CF | The easel is not yours to take.
CF |
CF | > Teaspoon says, "interesting message"
DavidW says, "I'm hoping we can make the rainbow into a physical bridge."
DavidW says, "We might need to paint here or use a magic word."
DavidW says (to ClubFloyd), "xyzzy"
CF ] Oak Woods/ Up the North Mountains Score: 20.
CF | >
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ North Foot of Mountains Score: 20.
CF | >
CF | > E
CF |
CF |
CF | North Foot of Mountains
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Foot of Mountains Score: 20.
CF | >
CF | > N
CF |
CF |
CF | North Foot of Mountains
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ North Foot of Mountains Score: 20.
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Foot of Mountains Score: 20.
CF | >
CF | > N
CF |
CF |
CF | North Foot of Mountains
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ South Foot of Mountains Score: 20.
CF | >
CF | > S
CF |
CF |
CF | South Foot of Mountains
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Rockfall Score: 20.
CF | >
CF | > S
CF |
CF |
CF | Rockfall
CF | There is a large rock pile from a recent landslide. To the west there
CF | is a widening crack in the mountainside.
CF |
CF | > Teaspoon asks, "did we say xyzzy near the well yet?"
DavidW says (to ClubFloyd), "x pile"
CF ] Oak Woods/ Rockfall Score: 20.
CF | >
CF | > X PILE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "not yet"
DavidW says (to ClubFloyd), "x rock"
CF ] Oak Woods/ Rockfall Score: 20.
CF | >
CF | > X ROCK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Rockfall Score: 20.
CF | >
CF | > E
CF |
CF | The debris of the landslide looks dangerous to try and move or climb.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ South Foot of Mountains Score: 20.
CF | >
CF | > N
CF |
CF |
CF | South Foot of Mountains
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Edge of West Woods Score: 20.
CF | >
CF | > E
CF |
CF |
CF | Edge of West Woods
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ West Woods Score: 20.
CF | >
CF | > E
CF |
CF |
CF | West Woods
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ South Dirt Path Score: 20.
CF | >
CF | > E
CF |
CF |
CF | South Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ East Woods Score: 20.
CF | >
CF | > E
CF |
CF |
CF | East Woods
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20.
CF | >
CF | > E
CF |
CF |
CF | Abbey in the Oak Wood
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | >
CF | > N
CF |
CF |
CF | Abbey Interior
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > E
CF |
CF |
CF | Well
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | > Teaspoon says, "shucks"
DavidW says, "We don't have the map"
DavidW says (to ClubFloyd), "i"
CF ] Oak Woods/ Well Score: 20.
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a bucket
CF | a brass key on a rusted chain
CF | a lighter
CF | a lantern (providing light)
CF | a jacket (being worn and open but empty)
CF | a pocketwatch
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Abbey Interior Score: 20.
CF | >
CF | > W
CF |
CF |
CF | Abbey Interior
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20.
CF | >
CF | > S
CF |
CF |
CF | Abbey in the Oak Wood
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ East Woods Score: 20.
CF | >
CF | > W
CF |
CF |
CF | East Woods
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ East Woods Score: 20.
CF | >
CF | > N
CF |
CF |
CF | East Woods
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ South Dirt Path Score: 20.
CF | >
CF | > W
CF |
CF |
CF | South Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ North Dirt Path Score: 20.
CF | >
CF | > N
CF |
CF |
CF | North Dirt Path
CF | You are standing on a dirt foot path that goes north and south.
CF | Continuing north the path breaks away from the thinning trees to a
CF | flat expanse of land. To both sides of you, tall oak trees sway in the
CF | wind.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ By the Sea Score: 20.
CF | >
CF | > N
CF |
CF |
CF | By the Sea
CF | You are standing at on the edge of a cliff. Far below you waves crash
CF | on a shore of rocks. In front of you, a large sea expands as far as
CF | you can see. Behind you a forest of oak trees looms.
CF |
CF | You can see a Monk here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about abbey"
CF ] Oak Woods/ By the Sea Score: 20.
CF | >
CF | > ASK MONK ABOUT ABBEY
CF |
CF | He smiles and says "Ruins of sometime else."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about book"
CF ] Oak Woods/ By the Sea Score: 20.
CF | >
CF | > ASK MONK ABOUT BOOK
CF |
CF | He nods thoughtfully and pulls a small hourglass from his robe
CF | >
DavidW says (to ClubFloyd), "x hourglass"
CF ] Oak Woods/ By the Sea Score: 20.
CF | >
CF | > X HOURGLASS
CF |
CF | Upon closer examination you realise there is not sand inside the
CF | hourglass but some sort of fog thats moves around in swirling mists.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about hourglass"
CF ] Oak Woods/ By the Sea Score: 20.
CF | >
CF | > ASK MONK ABOUT HOURGLASS
CF |
CF | He smiles and say "Its yours now."
CF |
CF | > Teaspoon says, "that's nifty"
DavidW says (to ClubFloyd), "take hourglass"
CF ] Oak Woods/ By the Sea Score: 30.
CF | >
CF | > TAKE HOURGLASS
CF |
CF | [Your score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about magpie"
CF ] Oak Woods/ By the Sea Score: 30.
CF | >
CF | > ASK MONK ABOUT MAGPIE
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about lighthouse"
CF ] Oak Woods/ By the Sea Score: 30.
CF | >
CF | > ASK MONK ABOUT LIGHTHOUSE
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about brass key"
CF ] Oak Woods/ By the Sea Score: 30.
CF | >
CF | > ASK MONK ABOUT BRASS KEY
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about xyzzy"
CF ] Oak Woods/ By the Sea Score: 30.
CF | >
CF | > ASK MONK ABOUT XYZZY
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Oak Woods/ North Dirt Path Score: 30.
CF | >
CF | > S
CF |
CF |
CF | North Dirt Path
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ East Woods Score: 30.
CF | >
CF | > E
CF |
CF |
CF | East Woods
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Abbey in the Oak Wood Score: 30.
CF | >
CF | > E
CF |
CF |
CF | Abbey in the Oak Wood
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > N
CF |
CF |
CF | Abbey Interior
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > E
CF |
CF |
CF | Well
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > L
CF |
CF | Well
CF | A stone well that appears to have run dry stands in front of you. On
CF | one of the stones, a strange symbol is incised in the stone, it
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods
CF | surround you, except to the west where the entrance into the ruins
CF | lies.
CF |
CF | >
DavidW says (to ClubFloyd), "wave hourglass"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > WAVE HOURGLASS
CF |
CF | You wave the hourglass.
CF |
CF | >
DavidW says (to ClubFloyd), "turn hourglass"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > TURN HOURGLASS
CF |
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "turn hourglass over"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > TURN HOURGLASS OVER
CF |
CF | I only understood you as far as wanting to turn the hourglass.
CF |
CF | > Teaspoon says, "huh"
DavidW says (to ClubFloyd), "flip hourglass"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > FLIP HOURGLASS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "turn over hourglass"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > TURN OVER HOURGLASS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "rub hourglass"
CF ] Oak Woods/ Well Score: 30.
CF | >
CF | > RUB HOURGLASS
CF |
CF | You rub the hourglass.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > W
CF |
CF |
CF | Abbey Interior
CF | You can see a lecturn (on which is a book) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x book"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > X BOOK
CF |
CF | The page is opened to a passage in a language you do not understand,
CF | with a drawing of an hourglass in the center of the page.
CF |
CF | >
DavidW says (to ClubFloyd), "read book"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > READ BOOK
CF |
CF | The page is opened to a passage in a language you do not understand,
CF | with a drawing of an hourglass in the center of the page.
CF |
CF | >
DavidW says (to ClubFloyd), "touch book"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > TOUCH BOOK
CF |
CF | You feel nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "put hourglass on book"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > PUT HOURGLASS ON BOOK
CF |
CF | Putting things on the book would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "put hourglass on lecturn"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > PUT HOURGLASS ON LECTURN
CF |
CF | You put the hourglass on the lecturn.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x pocketwatch"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > X POCKETWATCH
CF |
CF | The golden pocketwatch sparkles in the sunlight. It reads 2 o'clock,
CF | but this is what it always reads, since the pocketwatch is stopped
CF |
CF | >
DavidW says (to ClubFloyd), "x hourglass"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > X HOURGLASS
CF |
CF | Upon closer examination you realise there is not sand inside the
CF | hourglass but some sort of fog thats moves around in swirling mists.
CF |
CF | > Teaspoon asks, "can we start the pocketwatch?"
DavidW says (to ClubFloyd), "shake hourglass"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > SHAKE HOURGLASS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "start pocketwatch"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > START POCKETWATCH
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "wind pocketwarch"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > WIND POCKETWARCH
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "fix it"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > FIX IT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "shake it"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > SHAKE IT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "hit it"
CF ] Oak Woods/ Abbey Interior Score: 30.
CF | >
CF | > HIT IT
CF |
CF | Violence isn't the answer to this one.
CF |
CF | > DavidW says, "I'm at a bit of a loss."
Teaspoon says, "ditto"
Roger says, "the Mathbrush review said he had to decompile to solve several puzzles"
DavidW says, "well, maybe I'll do that too after we stop this session."
Teaspoon asks, "how do you decompile?"
DavidW says, "um, there's some tools to help. I usually just start with glulx-strings to extract the text only."
Teaspoon says, "oh, huh."
Teaspoon says, "anyway, I think we gave that one a good try"
DavidW says, "I forget offhand the names of two decompilers for zcode games."
DavidW asks, "yeah, I'm okay with stopping here. Roger, that okay with you?"
DavidW says, "Maybe asking the monk about the mound, cross, anchor, well, easel, etc. helps too."
Roger says, "yeah I'm good with calling this one slightly-early."
Roger says, "about par for a my-first-game sort of game"
DavidW says, "thanks all. We tried."
DavidW says, "yeah, it's got that first-time flavour. There's good stuff in this game, but it needs more polish."
Teaspoon says, "agreed"
DavidW says, "I'll head back to the lounge and I wish everyone a great week."
Teaspoon says, "thanks for driving"




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