The Idea:Remember that party game Telephone, where one person whispers a story to another person, and then that person whispers it to someone else, and that person whispers it to someone else, until it gets to the last person, who recites what they think is the full story, but half the original details are missing and some new things have been added?

Well, this is like that, but in the medium of interactive fiction.

The Corn Identity was the first product of the IF Whispers team, which on this occasion consisted of thirteen authors: Carl Muckenhoupt, Serhei Makarov, Tama Wise, J. Robinson Wheeler, Alexandre Owen Muņiz, Admiral Jota, Andrew Schepler, Jacqueline A. Lott, Sam Kabo Ashwell, Dan Shiovitz, John Cater, Duchess, and Mark Musante. Each author sees only the bit of the code that was written by the author immediately preceding them, and runs with that the best they can. The results are both predictably disjointed and surprisingly fluid.

You can download it here or play it online, should you dare.

If you're new to interactive fiction, I would recommend a visit to A Beginner's Guide to Playing Interactive Fiction before you download anything, and to be completely truthful, I wouldn't recommend playing this if you're new to interactive fiction - the novelty is in knowing how these things generally work, and then in seeing how thirteen authors affect that.

For more on this game, I recommend a visit to the IF Wiki.

Oh, and for you die-hard Corn Identity fans out there, you can download the 'full size' Corn Identity promo poster I mocked up here.